Studio

Studio

Creative work, experiments, and visual explorations. Not portfolio pieces — practice, play, and process.

FILM 2

Cinematography & Direction

Short films, music videos, visual storytelling. The discipline of narrative through image and time.

[ Ongoing ] Film

Cinematography & Direction

Short films, music videos, and visual storytelling. Directing taught me that the best edit is always a cut, never a fade.

[ In Progress ] Film

Untitled Short — Pre-production

Writing, storyboarding, and location scouting for a narrative short. The process is the project.

MOTION 2

Animation & Interaction

GSAP, Framer Motion, scroll-linked narratives. Movement as communication, not decoration.

[ 48 Hours ] WebGL

GSAP Macbook Landing

High-fidelity 3D rendering with scroll-linked GSAP animations. Exploded component scroll, interactive customizer, image scatter. Suburbia Skateboards-inspired brutalist aesthetic.

[ Planned ] Motion

Scroll-linked Narratives

Exploring Framer Motion for storytelling. Parallax, stagger, and scroll-triggered reveals that serve the narrative.

CREATIVE CODE 2

Generative & Interactive

Canvas, WebGL, shaders. Code as a creative medium. Beauty in algorithms.

[ Ongoing ] Canvas / WebGL

Creative Coding Sketches

Generative art, particle systems, and shader experiments. Code as a medium for visual exploration, not utility.

[ Planned ] Three.js

Interactive 3D Compositions

Exploring React Three Fiber for immersive web experiences. Post-processing, custom shaders, physics.

VISUAL SYSTEMS 1

Design Language

Typography, color, spacing, motion tokens. Cohesion across mediums.

[ In Progress ] Design

Personal Visual System

Developing a cohesive visual language across portfolio, motion, and film. Typography scales, color systems, motion tokens.

EXPERIMENTS 3

Playground

Unfinished, unpolished, in-progress. The terminal status, sketches, and things that might become something.

Terminal Status
Building Nook
Learning Systems Thinking
Reading Million Dollar Weekend

"Why does the best edit always feel like loss and why is that the right feeling?"

Note / July 2026
[ Planned ] Blender

3D Motion Studies

Exploring Cinema 4D / Blender for abstract motion design. Materials, lighting, simulation, render pipelines.

About Studio

Philosophy

Create like a child

Follow curiosity without permission. Make things that don't need to justify themselves. The best creative work starts with "what if?" not "what for?"

Discipline

Craft like a scientist

But ship it. Deadlines force decisions. Constraints create clarity. The craft is in the edit — knowing what to cut, what to keep, what to refine.

Practice

Public learning

Studio is where I think in public. The in-progress, the failed, the "maybe someday." If it's here, it's real — even if it's not done.

ESC