Untitled Short — Pre-production
Writing, storyboarding, and location scouting for a narrative short. The process is the project.
Creative work, experiments, and visual explorations. Not portfolio pieces — practice, play, and process.
Short films, music videos, visual storytelling. The discipline of narrative through image and time.
Short films, music videos, and visual storytelling. Directing taught me that the best edit is always a cut, never a fade.
Writing, storyboarding, and location scouting for a narrative short. The process is the project.
GSAP, Framer Motion, scroll-linked narratives. Movement as communication, not decoration.
High-fidelity 3D rendering with scroll-linked GSAP animations. Exploded component scroll, interactive customizer, image scatter. Suburbia Skateboards-inspired brutalist aesthetic.
Exploring Framer Motion for storytelling. Parallax, stagger, and scroll-triggered reveals that serve the narrative.
Canvas, WebGL, shaders. Code as a creative medium. Beauty in algorithms.
Generative art, particle systems, and shader experiments. Code as a medium for visual exploration, not utility.
Exploring React Three Fiber for immersive web experiences. Post-processing, custom shaders, physics.
Typography, color, spacing, motion tokens. Cohesion across mediums.
Developing a cohesive visual language across portfolio, motion, and film. Typography scales, color systems, motion tokens.
Unfinished, unpolished, in-progress. The terminal status, sketches, and things that might become something.
"Why does the best edit always feel like loss and why is that the right feeling?"
Exploring Cinema 4D / Blender for abstract motion design. Materials, lighting, simulation, render pipelines.
Follow curiosity without permission. Make things that don't need to justify themselves. The best creative work starts with "what if?" not "what for?"
But ship it. Deadlines force decisions. Constraints create clarity. The craft is in the edit — knowing what to cut, what to keep, what to refine.
Studio is where I think in public. The in-progress, the failed, the "maybe someday." If it's here, it's real — even if it's not done.